State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 High Fantasy Games on iOS in El Salvador Q1 2024

Discover the top-performing high fantasy games on iOS in El Salvador for Q1 2024, with insights into their weekly downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in El Salvador Q1 2024

During the first quarter of 2024, the high fantasy game genre on iOS in El Salvador saw some intriguing trends across the top five games. Here's a closer look at their performance based on data from Sensor Tower.

Clash Royale started the quarter with a weekly revenue of approximately $1.5K, which saw a dip to about $1K towards the end of January. However, it rebounded in early March, peaking at $1.6K before settling around $1.1K by the end of the quarter. Weekly downloads began at 1.1K in early January, gradually tapering off to 764 by mid-March, then ending the quarter at 962. The game maintained a robust number of weekly active users, starting at 32.6K and fluctuating slightly to close the quarter at 33.4K.

Clash of Clans demonstrated a steady revenue trend, starting at $1.4K and experiencing minor fluctuations, peaking at nearly $1.6K by the end of February but dropping to $762 by the end of March. Weekly downloads remained relatively stable, beginning at 483 and ending at 466. Active users showed a slight decline from 21.9K in early January to 21.8K by the end of March.

Coin Master had a notable revenue increase, starting at $869 and peaking at $1.2K in early February, with a slight dip to $1.1K by the end of March. Downloads were minimal, starting at 20 and peaking only at 54 in late January. Active users started at 690, peaking at 815 mid-January, and dropping to 575 by the end of the quarter.

Genshin Impact saw a varied revenue trajectory, beginning at $368 and peaking at $1.2K in early January, before declining to $367 by the end of March. Downloads started at 95, with a peak of 177 at the end of January, and ended at 50. Active users showed growth, starting at 2.8K in early January, peaking at 3.4K in mid-March, and ending the quarter at 3.1K.

Mobile Legends: Bang Bang experienced a steady revenue increase, starting at $504 and peaking at $801 at the end of January, then fluctuating around $600 towards the end of the quarter. Downloads were modest, starting at 49, peaking at 79 in mid-March, and ending at 50. Active users started at 289, fluctuated throughout the quarter, and ended at 246.

For more detailed insights and analytics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024